Thursday 24 October 2013

Information - Shadowrun

Henry is now running Shadowrun 4e.
Here are the guidelines that he emailed out for character generation.

Due to popular demand we will be starting the characters at a low build level.  Characters will be built to:


  • 240 build points, half of which can be spent on the base attributes (Edge, Magic and Resonance are not included)
  • Awakened characters cannot have more than 1 rank in magic / resonance
  • Characters cannot have any items that are restricted or forbidden, including implants, gear, vehicles etc.
  • All characters shall have a minimum of 2 contacts, each costing 4 build points
  • All characters will have the street lifestyle, that is you are essentially living hand to mouth
  • We will be using a simplified combat system to make the game run more smoothly.  Still working through the details but it will use the suggestions on page 75 of the book.


We will only be using the core rule book, however if you see a quality that would be appropriate for your back story, and can justify it I'll probably let you have it.  Since gear is restricted it probably won't be an issue anyway.

I don't mind if we spend the first night working through the character builds, however I would like to see a character back story and concept by the 16th Oct.  If everyone sends through a complete character sheet then we can get going from the start.  If you don't give me a back story, you will be rolling randomly to get one of the ones I have prepared.  I'm hoping that you forget to send them through to me, because I have had some very nasty character concepts I have wanted to try out

Mutant Future : Session 4

Another full table to continue with the ultimate session of Mutant Future.

Player
Character
Type
Mental Mutations
Physical Mutations
Damien
Kurt
Ordinaire
Pure Human
n/a
n/a
Danie
Teegra
Mutant Human
Mental Barrier
Gigantism (18’ tall)
Pain Sensitivity [Drawback]
Henry
Kat
Mutant Animal (Cat)
Damage Turning
Phantasamal Damage [Drawback]
Neural Telekinesis
Metaconcert
Complete Wing Development
Increased Sense (Smell)
Bizarre Appearance (Fluro Pink Fur) [Drawback]
Jeremy
Kryten
Android (Replicant)
Know Direction
Epidermal Photosynthesis
Natural Armour (moderate)
Justin
Tobias
Griffen
Mutant Human
Metaconcert
Combat Empathy
Vampiric Field
Atrophied Cerebellum [Drawback]
Increased Sense (Vision)
Craig
Shlock
Mutant Animal (Lizard)
Greater Force Screen
Atrophied Cerebellum [Drawback]
Dual Cerebellum
Acute Hyper Healing

Bartering Affinity (2nd Brain)

Energy Ray (Cold)
Chameleon Epidermis
Pituitary Deformation [Drawback]

The red eyes approached as the group prepared for whatever threat it was, believing that it was probably enemies from the city, having tracked them down.

They were right.

Tobias could clearly see the enemies, and in the glow of the fire, the others could make them out reasonably well also.  Thirteen of them were arrayed against the group, with one figure leading twelve plant like figures.  The single figure, an unholy hybrid of man, machine and plant, called out in an undulating, high pitched wail that the group had heard previously, and the twelve plant-like creatures approached.

Cultist & Minions of the Flesh God

The battle was joined, as Teegra hefted her mighty axe and waded into the fray alongside Kryten swinging his sword, Kat took to the air whilst Tobias and Kurt attempted to flee on the mechanical mule.  Shlock also attempted to flee, but fled into the night, hoping that his chameleon abilities would protect him.

The plant-creatures were tough, and reached out with tendrils to engulf those that stood against them.  The machine-man-plant began shooting at Kat in the air with strange weaponry of the ancients as Kat returned fire with his bow.

Eventually, Kurt and Tobias decided to return to the fray, as Tobias and Kat linked minds to allow the flying feline to telekinetically yank the weapon from the cultist's hands.  Kryten had been overwhelmed and completely engulfed by two of the plant minions, tendrils reaching down his throat.  Teegra was faring poorly as four of the creatures engulfed parts of her, including her entire head.  Shlock's attempt to hide was met with failure as he was beset upon by 2 of the creatures.  Kurt ran down some creatures, as the ones engulfing Kryten let him go, as he vomited blood.

The cultist wailed again, and this time it was answered far away, but not far enough away for comfort.  Teegra fell, collapsing to the ground, for all intents dead.

Then, as the battle began to turn, Teegra stood again, but now she stared into the distance and devoid of the minions clutching to her, she began slowly staggering back towards the city.

Kurt felled the cultist with a well placed shot of his rock explodinator and then as the last minion fell, he burned it with oil and fire as it howled, not in pain but in defiance.

Teegra continued to move into the darkness and would not respond to the group.  With rope and grapples, they brought her to the ground and tied her to the back of the mule before retreating hastily into the night for fear of more of these creatures attacking.

The group decided to make for the ruined village where they had fought the giant scorpion, to readdress their wounds and their plight.  

The next day, Teegra vomited a vile green material, infused with what looked like plant-like matter.  It looked as if something had been growing and died within her.  Kryten, having undergone similar treatment was terrified and constantly checked to see if he felt sick.  He didn't, and this concerned him further.

From the ruined village, the group made it back to the dwarf's hut where they got the mechanical mule.  There they rested some more, traded and rested before making the final leg of their journey back to their home.

The village had been recently attacked.  Smoke and fire damage was clearly evident.  The outlying farms were destroyed, and a partially built palisade had been erected around the settlement.  The group investigated, and found that the Pigmen had made a number of small attacks, but there was a larger group nearby.

Kat took to the air to investigate, whilst the rest of the group helped out with the repairs to the village and using what they had brought back to facilitate with stronger defences.

Kat discovered a very large encampment of Pigmen, maybe 10 miles away, well over 100 Pigmen were in camp, with weaponry and vehicles of the ancients including something that looked like it could fly.  Kat continued to watch the camp.  A large and pompous looking Pigman was ordering his subordinates around, looking very important until a strange visitor appeared in the camp.  A blue figure, two headed and four armed approached the Pigmen, a legendary Orlen.  Kat watched as the Orlen spoke to the officious leader and then left.

Following the Orlen, he was discovered and the Orlen mentioned that the Pigmen were leaving.  A Komodo had wandered into the area, and the Pigmen had decided to retreat.

Kat returned to the group and his home and informed them.  The Komodo would be another challenge it would seem, either a threat or an ally, only time would tell.

-- END --